package gameFrame;

import java.awt.Color;

import javax.swing.JPanel;

public class GameManuFrame extends JPanel
{
	/**
	 * 
	 */
	private static final long serialVersionUID = 3157921726006756381L;
	
	private enum enterState {ITEM,POWER,PLUS,SET};
	private static GameManuFrame gmf = new GameManuFrame();
	
	JPanel j = new JPanel();
	public static GameManuFrame getGameManuFrame()
	{
		return gmf;
	}
	public GameManuFrame()
	{
//		this.setBackground(Color.yellow);
		this.setBounds(20,20,800,800);
		this.setVisible(false);
		
		j.setBounds(0, 0, 500, 500);
		j.setBackground(Color.RED);
		this.add(j);
	}
}
